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So a little while back, I decided to design some of the indigenous fauna of the Spirit World to help better flesh out the world of Night Fox. The creatures Angel is mentioning here in the comic are just some of the ones I came up with. And, because I don’t ultimately want all of the drawings I did to go to waste: here’s one big ol’ compilation of some of the denizens of the Ranacarve Waterways.
So, in order from left to right:
- The purple snake like creature is called a Vibora. Like real world snakes, they have venomous fangs which they poison their prey with. Unlike real snakes, however, their venom often has a far different effect on the body if you were to get bitten by one. It usually results in necrotic flesh forming around the bitten area, though some turn you to stone when they bite you. The ones that live in the waterways actually cause frostbite in the ones that they bite. Some Vibora species also have extra sets of eyes which they can also use to mesmerize and hypnotize other weak-minded Spirits like the one pictured here. Finally, they have scales that are very rough to the touch, not unlike that of a real world shark, which can be exceptionally problematic for the Vibora species that act like boa constrictors and coil around prey, as they can very easily “sand” of the skin of whatever they’re trying to eat. Thankfully, as with pretty much every other Feral Spirit I’ll be going over here, most of the damage they cause can be easily mitigated by healing magic, though some more potent ones may be necessary in the case of Viboras with a particularly nasty venom.
- The next two, if you’ve been following the comic for a while, you should be able to recognize as Poltergeists. Because they’ve already technically been covered in the comic already, I’ll keep their description brief. Essentially, Poltergeists are a kind of a forged artificial Spirit called a “Forgling”. While often times it requires Human/Spirit intervention to actually create one, they can sometimes form by accident. Residual Spirit Energy that is very abundant in the Spirit World, often coalesces together in some regions to form Forgling Cores, essentially the heart of any Forgling. A common task necessary in areas where these cores form is to gather them to a less active area. If not, a stray core may end activating on its own if it draws in enough energy. This usually results in the core drawing in raw materials from its surroundings to form a body, creating the Poltergeist, though once they draw in a particular substance, they tend to stick with that one while forming. The one on the left formed from water and rocks, while the right formed from rusty scrap metal. You can tell when a Poltergeist is near, as you’ll feel like all of your senses are being filtered through a very staticy CRT TV.
- The big red worm thing is a Wereworm. They like to bore their way through the earth, essentially acting like giant earth worms. Unlike earthworms, Wereworms also have a taste for blood, so more like a giant earthworm mixed with a lamprey. Their massive size can make them formidable opponents, and some can even use powerful earth and blood magic. Those that live in the desert regions of the Spirit World often reach colossal sizes. Besting one of these colossal Wereworms in combat is usually a rite of passage for some races of Spirit.
- The creepy white bipedal salamander thing is called a Lurcher. They are known for their habit of standing completely motionless for incredibly long periods of time out in the open, with nothing but a creepy smile on their face until they’re ready to strike. When they finally do move, they move lightning fast, in stark contrast to their typical habit of just sitting there. Their claws and spines are incredibly sharp, easily capable of cutting clean through most metals. When a Lurcher gets around to actually eating whatever it was trying to stalk, instead of eating through the mouth on its head, it uses a much larger second mouth one its stomach, often swallowing its prey whole. Unlike a lot of Feral Spirits, Lurchers can be very intelligent and cunning, capable of mimicking Human/Spirit speech to lure unsuspecting Spirits into traps.
- The flaming blue bat is a Noctivolar. Like most bats in fictional settings, they are mostly just a nuisance to most Spirits that only come out in dark areas. They sometimes over aggressively dive bomb Spirits far larger than them while attacking them with will-o-wisps, though they are usually easily dispatched because they often choose poor targets to attack. Some Noctivolar are a little bit more dangerous however. Blood Noctivolar, are a much larger, dark red variant of the typical Noctivolar, and as their name would suggest, they like to suck blood. Unlike real world vampire bats though, they suck blood using massive boar-like tusks that grow from their lower jar. A particularly rare phenomena with Noctivolar, is that they occasionally form into a kind flock called a Noctivolar Legion, where 100s of them will flying together in synchronise as if they were all one lifeform with one conscious controlling everything. In cases like this, the entire Legion will share one accumulated life force between all of the individual members, and once enough damage has been dealt, the whole collective dies.
- The black and purple shadow spider is called a Myuunshad. They are actually a very wide spread Feral Spirit throughout the Spirit World, capable of showing up in any region that gets regular amounts of darkness. The more uninterrupted darkness they get, the larger they end up growing. Being adept at shadow magic, they can become quite dangerous if left unchecked, and due to their nature of being almost entirely made up of shadow, they can be very tough to get rid of, as they can regenerate from injuries extremely easily. Light is their one weakness and is 100% necessary in order to completely kill one without it reforming, though just exposing one to a light source, including the sun itself, isn’t enough to flat out kill one, though it will slow it down and halt its regeneration. Living Shadows like the one Alex keeps in his man-sized safe, can be extracted from Myuunshads using a Laradrum Jar and are extremely useful when it comes to making shadow magic.
- The giant green frog thing is called a Ranamox. These giant frogs start off fairly small, but bloat to massive sizes as they devour more and more food. And just what exactly do they eat? Metal, particularly metal weapons and armor, as they are often of a much higher quality than what they find just lying around out in the wild. The walls of the waterways actually had to be infused with a particular mineral that wards of Ranamox to stop them from eating through the entire waterway. If ever faced with one that you don’t think you can defeat, its often a good idea to simply feed it some metal objects you might be carrying on you and it will usually leave you alone while it eats, though a particularly “malnourished” one might still attack regardless. You can tell how well a Ranamox had been eating based off of their skin. If it’s skin looks like actual rust, it means it malnourished. If it’s skin is a shining golden hue however, it means that it has only been eating the highest quality weapons and armor. Ranamox Saliva is actually a highly valued commodity because of its use when it comes to polishing and sharpening weapons.
- Finally, the last 4 turtle-like Spirits on the right are all the same kind of Spirit, known as a Kappa. Unlike the rest of the Spirits listed here, they are not a kind of Feral Spirit, they are merely a different humanoid Spirit that any Human can turn into when they die not unlike an imp or an angel, though its usually not considered good luck if you end up turning into one… They are seen as very primitive from a cultural stand point in comparison to other races of Spirits, and most are seen as incredibly stupid. As a result, they are often shunned from greater Spirit society at large and are heavily discriminated against. As a result, they often form their own enclaves away from major cities so that they can keep to themselves, with the waterways being one such location. What doesn’t help their situation as well, is the fact they are seen as being extremely weak, with most knowing only very rudimentary water and sound magic, though there have been a few exceptions who have proven to be much more powerful. One way the race has gotten by, is by selling Crown Water as a sort of commodity, which is the water that pools into the bowls on their heads. While Crown Water is usually seen as incredibly disgusting due to it’s often poor quality and wildly inconsistent flavor, to some, it is seen as a luxury novelty with an acquired taste and can be sold for insane amounts of Sol to its fans who treat drinking the water kind of like a game “You never know what kind of a flavor you’re going to get”. Finally, most Kappa have a verbal tick, where they can’t help but pepper the phrase “kep” into most of their sentences, which can be extremely grating to some, but others can find endearing.
Dear god, that was a lot of typing. I think I’ll just leave it at that for now. So until then, I’ll see you guys next comic.